Mac scroll reverser mouse11/7/2022 ![]() Featured PostsĪ fantasy style narrative music video for a progressive metal solo artist Andy Gillion. I filmed some spectacular fog in Bristol on a wintery afternoon. I filmed some shots for the The Joy of Data a BBC4 documentary presented by Hannah Fry.Ĭheck out my tilt-shift timelapse film, a journey around a miniaturised Bristol. My Aerial and Satlapse work is featured in The Lake District: A Wild Year on BBC2. ![]() The University of Bristol commissioned a full service film to celebrate their graduation event day. Isabella Cosh.Ī promo video for upcoming tennis player Archie Graham filmed at the Team Bath campus, Bath University. Cheers.Ī fantasy style narrative music video for a progressive metal solo artist Andy Gillion feat. If this helped you out, drop me a quick comment below. Now everything works as expected! You’re welcome : ) I found an easy way to restore this, just invert the scroll direction in System Preferences by unchecking ‘Scroll direction: Natural’. However you will now have the annoying issue of scrolling any other window, both in Blender, and across the entire macOS, will be reversed. That brings back the natural control for navigating Blender’s viewport with the Magic Mouse. ![]() If you’re using a Magic Mouse like me, set Scroll Reverser up as shown in the image. ![]() #Mac scroll reverser mouse install#Here’s the info from the release notes:įollow system preference for natural trackpad scroll direction automatically, remove manual preferenceĪfter two years of using Blender, it felt like someone had chopped my right hand off and stuck it on backwards!Īnyway, here’s a solution to this issue that brings back the sweet control you’re used to.įirst download Scroll Reverser (quick, it’s still free!) and install it in your Applications folder. After a bit of searching and scratching my head, it soon became apparent there was no way to fix this within Blender, the devs had crazily changed this in 2.92 for some reason. I recently started using Blender 2.93 and the first thing I noticed was my Magic Mouse was inverted in regards to controlling the viewport, orbiting, etc. ![]()
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